Unfortunately, this year, I was unable to attend the CHI Play conference (2016 Annual Symposium on Computer-Human Interaction in Play), which was held in Austin, Texas.
My paper, on my second game: Balance Ninja, was accepted and I was due to present, but due to other commitments I was unavailable on the conference dates. My supervisor, Floyd, presented for me and to my surprise and honour, the paper won the conferences "Best Paper, Honourable Mention award".
Sufficed to say, I am really happy, and thrilled for this as myself, Joe (second supervisor) and Floyd have worked on this for a year, and it is great to see the work receiving some form of recognition. Hopefully, this will also help with my PhD Thesis and my Third year milestone that is due in a few weeks time. Research can be a mixture of ups and downs, and to get support certainly helps with the downs, and helps to re-motivate the work.