a) Electrode position. b) A player smiles as he loses his balance for the first time whilst playing.

a) Electrode position. b) A player smiles as he loses his balance for the first time whilst playing.

Inner Disturbance

Inner Disturbance was the first game built for my Digital Vertigo Game research work. It is more of a technology pilot to investigate how Galvanic Vestibular Stimulation (GVS) can be used within digital games, to create and emphasise "Vertigo".

In the game, one player wears a GVS system and is challenged to stand on one leg whilst the system triggers in oscillating patterns, rocking the player side to side. If a player places their foot on the floor they lose the round. 

Players play a total of five rounds, which increase in difficulty each time as the intensity of the stimulation also increases. 

More about the work has been reported in my OzChi 2016 publication.