Full Papers

(CHI Play 2016, Best Paper Honourable Mention
Byrne, R., Marshall, J., and Mueller, F. (2016). Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16). ACM, New York, NY, USA, 159-170.  doi

Byrne, R, Marshall, J, and Mueller, F. (2016). Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 296-303. doi

(CHI PLAY 2015 Best Paper Honourable Mention) 
Perttu Hämäläinen, Joe Marshall, Raine Kajastila, Richard Byrne, and Florian "Floyd" Mueller. 2015. Utilizing Gravity in Movement-Based Games and Play. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 67-77.  doi

Goddard, W, Byrne, R., and Mueller. F. Playful game jams: guidelines for designed outcomes. Proceedings of the 2014 Conference on Interactive Entertainment. ACM, 2014. doi

Byrne, R., Mueller, F. F. Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation. In Entertainment Computing–ICEC 2014. Springer Berlin Heidelberg, 2014. pdf

Byrne, R., EslambolchilarP. Encouraging an Active Lifestyle with Personal Mobile Devices: Motivational Tools and Techniques , In proceedings of Nudge and Influence through Mobile Devices workshop (NIMD), pp. 3-6, Vol. 690, Lisboa, Portugal, September 2010. pdf

Byrne, R., Eslambolchilar, P., Crossan, A., Health Monitoring using Gait Phase Effects, Accepted in PETRA'10: PErvasive Technologies Related to Assistive Environment, June 2010, Samos, Greece, ACM. doi


Short Papers

Richard Byrne, Joe Marshall, and Florian 'Floyd' Mueller. 2016. Inner disturbance: towards understanding the design of vertigo games through a novel balancing game. In Proceedings of the 28th Australian Conference on Computer-Human Interaction (OzCHI '16). ACM, New York, NY, USA, 551-556. doi

Byrne, R. Designing digital vertigo games. In Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems, Association for Computing Machinery, New York, United States, pp. 25-26 (Designing Interactive Systems (DIS 2016)) (Doctoral Consortium). doi

Alavesa, Julia Schmidt, Anton Fedosov, Richard Byrne, and Florian "Floyd" Mueller. 2015. Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 433-438.  pdf

Byrne, R. Vertigo as a design resource for bodily play. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM New York, New York, United States, pp. 399-402 (CHI Play 2015). (Doctoral Consortium). doi

Tan, C. T., Byrne, R., Lui, S., Liu, W., & Mueller, F. (2015). JoggAR: a mixed-modality AR approach for technology-augmented jogging. In SIGGRAPH ASIA 2015 Mobile Graphics and Interactive Applications (p. 33). ACM. doi

Finnegan, D. J., Velloso, E., Mitchell, R., Mueller, F., Byrne, R. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. In Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play (pp. 411-412). ACM, 2014. doi

Rettie, R., Burchell, K., Eslambolchilar, P., Studley, M., Byrne, R., Chambers, S., Patel, K. CHARM: The social norm approach to sustainable behaviour change, In Digital Futures 2010, 11-12, Nottingham, UK, October 2010 pdf