PhD Research: Designing Digital Vertigo Games
My PhD research has evolved since I started in March 2014, originally interested in designing digital technology for rock climbers, I am now exploring how to design digital vertigo games, and my current Projects can be viewed below.
Designing digital vertigo games considers the area of "vertigo" as a core game mechanic in digital and physical games, like Exertion Games. Vertigo as a game and play categorisation was first articulated by games sociologist Roger Caillois in his 1960s work "Man, Play and Games". With my work, I extend Caillois categorisation to include digital games and encourage game and HCI designers to explore vertigo in their own work in order to create novel interactions involving the body.
I am currently affiliated with the Exertion Games Lab, under the primary supervision of Prof. Florian `Floyd' Mueller, in the School of Media and Communication at RMIT University, Melbourne, Australia. I am also supervised by Dr. Joe Marshall from the Mixed Reality Lab at the University of Nottingham, UK.
My PhD work has been reported in several publications and I've also been fortunate to collaborate on research topics both related to my research topic, and also other research interests I've maintained throughout my studies. Both my collaborative work and primary publications are available on my publications page.
Below are links to the main projects that formed my main three case studies for my PhD.
Inner Disturbance - A single player game where players wear a Galvanic Vestibular Stimulation System (GVS), and try to remain balanced on one leg for thirty seconds, without correcting or losing their balance.
Balance Ninja - Balance Ninja is a two player balance game, using GVS, where one player controls the balance of another through side to side moment.